[discussion] - Titan fights
Watching Treisk play on stream had us theory crafting on ways to add to the current build of the game.
Titan fights are obviously pivotal and whilst everyone is learning heroes and units composition and abilities they seem fairly dynamic. The feeling that it may eventually become bland with the same choke points and timings in every game did cross my mind.
Potential solution: Changing the terrain around the fight, whether this be interaction from a player or just timing based. Forces players to react not only to player movements but the best angle for sieges and pushes at the time.