Unit interactions in GoA
Hey guys i know that there is a "feedback" thread about this topic https://guardiansofatlas.xyz/forums/discussion/589/battles-abilities-and-unit-control-tw4-megathread/p1 but it is more about very specific feedback and not so much about discussing the design, etc (i think?) so i wanted to open a new thread about it.
Ok so what do i mean with "unit interactions" ? In general unit design itself might look ok at first, potentially even fun but as soon as you are in game all this theory is basically meaningless and what counts is actually being able to do interesting things with your units against whatever the enemy throws at you.
What is a "fun" unit interaction? It's an interaction where both parties have multiple tactical possibilities (do i even wanna engage right now or retreat, that's probably the most important decision right there) and what is even more important imo, you need the opportunity to outmicro the enemy if you are good enough.
The important part here is "good enough", the micro has to be in a place where you can get better and better at it. It shouldn't be clear what happens in an engagement before it even happens, this would mean that the strategy of what you build is more important than controlling your units in game. (a good example of a fun unit interaction is sc2 banelings vs marines)
I think GoA lacks these interesting unit interactions atm for the most part. While there is a lot of "dancing around" going on, basically decision making on when and how to engage, the control in these engagements itself and the variety of outcomes based on the armies availabe is just not there yet in my opinion.
I know this sounds horribly negative and it maybe is, the thing is i think the game has potential. It does a lot of things in a good way atm (how macro works, titans as a useful engine (to force players to interact), being less frustrating for new players despite having rts elements in it, etc) but especially because it is in theory a micro focused game there isn't enough actually interesting unit interactions going on atm.
So that's how i see it, what is your opinion? If you disagree with this can you name which interactions are fun/interesting and why you think so? I feel that would help a lot.
Thanks for reading this and hopefully this sparks a good discussion even if the majority might disagree ^^