Collision balance suggestion

Dear Artillery devs,

I have played only a few bot matches, but one thing I noticed was that units seem to slow down/stop like cars in a traffic jam when they are bunched up, especially around corners and when they are traveling in large groups together. It would be nice if all units in a selection had larger intra-operational distances while moving, or if their collision detection was lowered to allow closer marching within the selection.

Thanks for the pre-alpha invite, and thanks again to @statico and @Archibob for the advice in chat earlier tonight.

Sincerely,
@Scarbane

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