Day 2 Thoughts on Neutral Weapons
A few notes that I scratched down while playing through games 3,4,5
With weapons being left out of the control army hot key they feel clunky. I think that cubes should be included with the Army+Hero button or a separate Army+Hero+Weapons button
Having a default hotkey option for weapons similar to Select all T1, T2, T3 units would help this as well. Currently I use 1 for T1, 2 for T2, 3 for T3 and I would like 4 for neutral weapons without having to shift add them to a control group.
Auto targeting Ion Cannons seem like an arbitrary nerf. Considering you can target the Glass Cannons, building an Ion Cannon and having it kill things in what seems a clockwise order is frustrating.
It would be nice to see the weapon and tower stats in the wiki for theory crafting. Upgrade stats as well (what is absorb?).
I think the movement speed is great for combat. But when it come to walking across the map to help your ally, it feels like a waste. If you could teleport in some way, maybe a neutral weapon that you would first have to walk down and build. Maybe this makes pushing too difficult, but it would make it so that all 6 players should be involved in the final fights.
Comments
I like the idea of an Army+Hero+Weapons button. I'm not sure if I'd use it once I find the control group setup of my dreams, but it could be a function that helps me control my units the way I want to.
Agreed! Same reasoning as above.