Gem Collecting
This idea may have been bounced around a bit but I haven't seen it in the brief time I've looked so I thought to make a post.
So far, I really like the game BUT something that I'm a bit iffy about is the individual gem collection. From a balance perspective, I understand. However, from a game-play perspective I've felt moments where I'm running to get a gem and an ally either:
A: Pings me away from it
or
B: Gets to it first.
This puts me into a position where I either take it and possibly deny a partner a crucial upgrade or I give it away and lose an upgrade myself.
Obviously communication is huge here but I feel that being in direct competition with my allies for resources just feels... Bad at times. Not all the time, mind you. Just when that certain situation arises.
Perhaps a way to fix this is to make gem collection share throughout the team but raise the cost of everything? Or maybe something I haven't thought of yet. Others may have better ideas.
Thoughts?