Gem Collecting

This idea may have been bounced around a bit but I haven't seen it in the brief time I've looked so I thought to make a post.

So far, I really like the game BUT something that I'm a bit iffy about is the individual gem collection. From a balance perspective, I understand. However, from a game-play perspective I've felt moments where I'm running to get a gem and an ally either:

A: Pings me away from it
or
B: Gets to it first.

This puts me into a position where I either take it and possibly deny a partner a crucial upgrade or I give it away and lose an upgrade myself.

Obviously communication is huge here but I feel that being in direct competition with my allies for resources just feels... Bad at times. Not all the time, mind you. Just when that certain situation arises.

Perhaps a way to fix this is to make gem collection share throughout the team but raise the cost of everything? Or maybe something I haven't thought of yet. Others may have better ideas.

Thoughts?

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