Opening build suggestions for todays playtest!

BurdockBurdock Member
edited December 2015 in General Discussion

Hello everyone.

The Discord folks and I spent a lot of time yesterday trying to come up with some decent builds. With the help of the dev's, I think we have just enough understanding of the game to be profoundly wrong :)

Without further ado, I present some builds that are guaranteed to be better then going afk.

(update :: the map is missing a hard base. I will fix that in the morning)
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FYI :: Builds are timestamped by gem spawn wave. There are 2 waves at the beginning of the game, followed by a long brake before the next set.

0:50 :: First Units can spawn.
1:00 :: First GemWave.
2:00 :: Second GemWave 
3:00 :: GapWave for 60 seconds

Standard opener

Made by Rook, hair on fire, and Burdock
Suggested heros :: Anything!

GameStart ::

One person goes bottom, two go top. Build nothing but t1 army. As soon as you spawn build an expansion at the unguarded resource extraction sites. Then proceed to the middle of the map.

GemWave 1 ::

Get as much map and gem control as you can. Get aggressive, but don't fight the enemies towers at this stage. If you have the APM, sneek some units bottom and try to flank the enemy bottom player.

GemWave 2 ::

If you get any good picks, take one or both of the easy camps and expand. If you see your enemy taking the easy camps, try to flank them between your army and the neutral creeps

GapWave+ ::

If you are on the back foot and haven't taken the easy camps, have one player start doing so now. If you are in the lead, start saving for neutral weapons and/or tier 2 and do a push.

Standard economy opener

Made by Rook and Burdock
Suggested heros :: 2+ Ranged heros

GameStart ::

One person goes bottom, two go top. Build nothing but t1 army. As soon as you spawn build an expansion at the unguarded resource extraction sites. Then proceed to the middle of the map.

GemWave 1 ::

Get as much map and gem control as you can. Your goal is to get 10 gems each. then have one top and one bottom player retreat to take the easy camps as fast as possible. The player left near mid needs to, zone, and delay the enemy for at-least 30 seconds. All 3 players take the easy resource extraction sites once the camps are clear.

GemWave 2+ ::

Keep building army until you reach 9 t1 units or your supply cap. Then take an upgrade of your liking. Abuse your eco advantage, and take the hard camp if you get any good team wipes.

Hard Camp Rush

Made by Rook and Burdock
Suggested heros :: Celesta + Vela/vex + strong solo bottom (i like ryme or alder)

GameStart ::

Build only t1 army. Bottom player goes bottom. Top players attack the hard camp. make sure to fight under the healing towers. If you are really good at this build, Celesta's hero can leave to pick up gems while vela/vex + both armys take the camp.

GemWave 1 ::

You should be almost finished by the end end of the wave. Pick up any gems close to the camp (there should be 2 at both healing towers). While you have lost 6 gems top, the extra gold should more then make up for this.

GemWave 2+ ::

Keep building army until you reach 9 t1 units or your supply cap. Then take an upgrade of your liking. Abuse your eco advantage, and take the easy camp if you get any good picks.

t2 rush

Made by Treisk / the Devs
Suggested heros :: Celesta/Vela/hydros + any other team comp

GameStart ::

At-least one ally does a standard build while you get t2 as fast as you can. Then build nothing but units (t2 over t1).

GemWave 1-2 ::

Get as many gems as you can, once you get 10 take the expansions at the unguarded resource extraction sites. Build more t1 units to fill out your army.

GapWave ::

If you are Celesta, abuse your Purifier(s) and get aggressive. Take a tower if you can. If you are Vela, snipe the **** out of some heros.

Ion rush

GameStart ::

Everyone builds nothing but units, and runs for the middle ramp. everyone places 3 mini-ion cannons at the top of the enemies ramp.

GemWave 1+ ::

Try to hold the ion cannons until you win the game. Use one hero unit to pull back and get gems if and when they can. Healing totems are really helpful for holding the cannons.

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