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Bot Play and First Impressions [TW3 Megathread]
by Tilamor ·The following feedback comes after I have watched the Test Weekend Tutorial #3 and played through 2 Intro Bot games with victories. -
Playtest 205: Test Weekend #3!
by Treisk ·Playtest 205: Test Weekend #3! -
The OFFICIAL Church of Seed
by Cycle ·Next 150g: Seedbot #3 -
The OFFICIAL Church of Seed
by Cycle ·next 225g: Grove Tender #3 -
FAQ & Gameplay Guide for Atlas Test Weekend #3
by Treisk ·Project Atlas FAQ/Guide -
Pathfinding and Collision [Megathread]
by Eric ·Third, formations! As I stated before, a player should be able to judge a shape and make a strong, sharp analysis of it. Goal #2 helps to generate shapes, and Goal #3 helps preserve it! If you have -
Some Feedback about in-game Feedback and Clarity
by Day9 ·As for problem #3, definitely not enough clarity on gems. I think if it were something ULTRA consistent like MOBA minions every 30s, that would be ok. But, the pattern is slightly wonkier w/ us and, -
Hotkey Quick Reference
by Remo ·General: Show player stats: TAB Show unit stats: Shift+TAB Build T1 Unit: Z Build T2 Unit: X Build T3 Unit: C Ping: G Deploy: V Recall: B Cance -
Towers Need Work
by Day9 ·* Same as #3. Can you give me a more detailed step by step?