marktillery

Discord User ID :: 124312001924038656

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marktillery
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  • Thanks for the report! We'll look into it - if you can, can you please start up the game, turn anti alias on, then back off, and send your log file to support@artillery.com as an attachment. (And briefly mention "anti alias bug" so we know what its …
  • @Lamo The final game will almost certainly have an generic stat upgrade system of some sort. The system you saw in TW1 was taken out for this test because we really wanted to focus on making the on-map strategy systems (camps and expansions) and mer…
  • @TheUlf can you send us a screen shot of the behavior that you're seeing? Thanks!
  • This is great! We've known about the existence of these issues, but haven't had a good repro till this report. Thanks!
  • Sorry you're having problems! From what you've said it sounds like something is going wrong with the UI system. As I mentioned in chat, I'm currently replacing the UI system, which may fix the problem for you. I'll let you know when the new system i…
  • Regarding player-colored gems: I'd be a little worried that that could cause toxicity in the opposite direction, in that it could become a VERY visible sign that one player is not pulling his or her weight. If that player is leaving gems uncollected…
  • We'll be adding linkable/sharable replays to the client - hopefully by next playtest weekend
  • This is a known bug that for some reason affects only a small percentage of players. I'll be looking into it this week.
  • This is a known graphics bug, mainly affecting windows 10 and/or Intel GPUs. We don't have a fix right now, but we have seen this on our own test PCs, so rest assured we'll be working on it. Hopefully the game will still be playable for you this we…
  • This is a bug we've seen on Windows 10, and on some Intel integrated GPUs. We know about it, and hope to have a fix by the next playtest weekend. You can try updating your drivers - other than that we don't have a fix right now. Sorry!
  • There is a ping system! Hit 'G' and click for a basic ping, or hit 'G' and hold the mouse down for a smart ping menu. We hear you loud and clear on pathing - it's something we're really concerned about, and we'll be working hard on it for the next …
  • @Enjoied Re sliding on walls, that sounds like a newly introduced bug - I'll pass it on to our pathing team!
  • Thanks for the feedback! Just so you know, Sasquatch is a GM SC2 player, and won our North American pro playtest tournament in the spring. And I heard the rest of his party were also GMs. So don't feel too bad about losing :D
  • We're starting a big push to really improve pathing over the next 3 to 6 months - we're totally aware of how frustrating it is, but just haven't had time to focus on it until recently. Thanks for playing!
  • Pathing is a huge area of concern for us right now, and is the number one player complaint. We're definitely going to be making major improvements there over the next 3-6 months. Increasing overall unit speed has some pretty big impacts on game des…