Jeekaroose
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Comments
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i dunno this looks like a feature not a bug
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Overall: yo this patch feels, to use some technical terminology, like the sickest shit. I had muuuuuchmuchmuchmuch more fun playing today than i've had in like the past month of playing old atlas put together (admittedly part of that might've been p…
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I agree that it's fine for squads to do better/worse in 2v2/1v1 situations; I definitely think though that the bottom part of the map currently is way too separate from the top part, and permanently so. Lane assignments in mobas don't fix your spawn…
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Brief (ok this became somewhat less brief but whatever) opinion after a few Vela games because I'm too tired right now to write more: Vela right now feels like a bad Celesta (a change, at least, from feeling like a bad Eris, so that's something). Mi…
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@Thao said: - How does Vela's new passive feel to play with and against? jordan please stop rubbing salt in the wounds ;_;
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Which squads were the most fun to play? (Not the strongest, just the most fun!) I played...poison once, eris twice and celesta twice, I think? Eris continues to be superfun with the increased T1 caps; huge swarms of sandstingers feel so powerful an…
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i'm seeing http://screencast.com/t/g8TqcNBUowqk which makes significantly more sense to me since it's not literally giving you nothing for 400g edit: more errata: 15% AD/10% LS leads to 30% AD/20% LS and 30% AD/10% LS/10% HP
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Attack speed +12% doesn't actually lead to attack speed +12%, right?
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I count ~9 plausible yeses? Sounds like a reasonable number to me :o let's do it!
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I'm sure you guys have plans for this, but Atlas currently feels very lacking in the customization/finding a niche playstyle department. I think part of this is that there just isn't a lot of systems complexity yet, but partially also it's that the …
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@Viridz said: I would much rather the neutral weapons become a point of conflict that force both sides to engage each other. Perhaps the design is working as intended, but that is my feedback. I know you've already addressed this thread, Sea…
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Sensor wards feel very, very strong in some very strange, not-quite-intuitive to me ways. I don't think this is entirely a bad thing since I think both types of ward/totem provide way healthier/more interesting gameplay than the rest of the neutral …
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@Terminus Yeah, 6 would be fine for me. I agree we should try and coordinate with day9 or some other artillery peeps and see when they'd be free though
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The 19th would be fine for me, not picky about times. It also coincides with http://dayknightfestival.net/ ; I uh have no idea if that's a good or bad thing or matters at all? Seemed slightly pertinent given (I assume?) a lot of us here are at leas…
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I continue to be interested in this activity
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On the subject of gems -- it feels really weird, especially very earlygame, to have your gems spawn in attack range of enemy towers, which I have no intention of attacking that early -- maybe they're less inaccessible than they seemed, but it felt v…