Decency

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Decency
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  • I have a whole bunch, hope you don't mind! What does your standard engineer's toolchain look like in terms of OS, VCS, IDE? What kind of automated integration testing are you doing on a per-build basis, if any? Was there any internal conflict abou…
  • For the goals: 1-2. Awesome! Matrixes are great for replayability. Happy to see Merc factions enter the picture, and to see how we can utilize them as we understand their various potential roles further. What you've done is basically what I was thi…
  • What was the development thought process behind adding regenerating shields to structures? This was confusing to me because incremental damage is a big part of pushing in MOBA style games and can be in RTS as well where you destroy one defensive str…
  • +1 from me. I completely zone out this announcement because most of the time it's meaningless. This is especially true for the split map.
  • Plain and simple, I dislike them. Destroying towers and the mines is best achieved by using neutral weapons, which require gems. Having a gem mine gives you a ton of gems over time, making the control and fortification of the gem mines easier and…
  • Definitely agree. I think a decent short term solution for introducing some more variability in the upgrades and traits selection would simply be to halve the price of everything and making it so you can only upgrade a single trait at any one time. …
  • What were the previous hero respawn timer mechanics?
  • @Artillery.BKcore I'll suggest that you guys create an Artillery channel that only your team can post in, in the event that you need to make announcements again.
  • Awesome discussion! Reading it has given me a bunch of ideas Unit Composition -- This is a very tricky issue. We enjoy the fact that squads are clear, well designed toolsets. But, we've found that giving people total comp freedom results in some…
  • I'll be driving in from Boston! ... you guys and your local esports scenes. =/
  • @Deaucalion You can use shift to queue up a siege, just like in SC2. This wasn't possible in BW which was a huge pain in the butt, so I'm glad they didn't keep that aspect. :D
  • Allow the respawn queue to be accelerated. For example, for 30 gems it works at 6x speed for 10 seconds. This would allow your army to get back in the fray defensively, but wouldn’t be an instant “I f*cked up but save me anyway” button. The buyba…
  • There is a visual when recalling: white squares start to appear around your units. There's also a pretty noticeable sound. Keep an eye out for it and I think you'll be fine!
  • Hey, I've been testing for a few months. You have a lot of the same concerns that I did when I started, so I feel sort of but not really qualified to at least give a short answer. Some of them I got over pretty fast, but some I think are still reall…
  • What are your thoughts on "state" purchases and how they could fit into Atlas? For example, granting a building temporary immunity, increasing the speed of respawn queue for a short period, a global unit buff, scan sweep, etc.
  • I think this will change a lot when heroes have unique audio responses when given commands, when casting their ultimate, etc. With that, you can get a lot of personality injected into a character.
  • Go somewhere else and either set up an attack from multiple fronts or force enemy units away from that deathball. I saw a bunch of games today where people just tried to attack directly into a Purifier line, both against me and on my team. It's the …
  • Strongest: Ryme or Eris Their T1's are durable and powerful, both are able to reset their attack cooldowns effectively and chase really well. They also have extremely powerful abilities for AoE magic damage options later on. Weakest: Grath T1 is …
  • @TfAv2890 Nice idea. I think that would work best as an image rather than text, probably in a Flow Chart/Tech Tree style like you suggested. Will do!
  • I think pressing "S" to stop recall will be intuitive for RTS/Dota2 players, as it's the typical "cancel my current command" button. I think it would be frustrating if right clicking cancelled the recall, especially at times when you only want to re…
  • Awesome post, MrWolf. Keep in mind that your max of each unit is limited, at which point you have to upgrade to increase damage. I'm going to assume that similar damage/gold ratios also apply to the second and third units of each squad, too, but tha…
  • I'm pretty sure I can program my bot to do automatic verification based on users putting their Discord ID into their Atlas forum profile page, if you want to be extra safe- just let me know! Username is NOT unique; but you can get a user ID by typin…
  • Mechanics Starting resources: 500 coin, 12 gems Neutral Weapons These units are spawned from your Hero and can only attack structures and other neutral weapons. Sensor Wards (2 Gems) - Place a visible ward that can see a large area until dest…
  • Some thoughts from tonight's games: The "pace" of each match feels off, to me, in my last couple of playtests. We go from laning over gems with T1's almost directly into big battles with a full arsenal of units. The 'midgame' where players are on …