Feedback on the Carrier [Bug
So, the unit is fun and I've been experimenting with it, and whether or not it needs tweaks I'm not going to comment on because that's another story.
I know this unit is kinda unpopular so I think this bug maybe have gone under the radar, but it's pretty detrimental to micro. When you select your army and right click on the carrier for it to scoop, and then deselect your carrier afterwards to micro it close to optimal units, they all jump in. This is how it should be working, however, it seems there is a "trigger" range where units stop moving to get picked up, but it seems SLIGHTLY further than the scoop range, as such your unit is just left sitting there and no longer even attempts to approach the carrier. As you can imagine, this can wreak havoc on drop micro, especially for larger armies, and especially when they are split up for positioning.
The other problem I have with the carrier, is that once you "eject" all units, because the effect isnt instantaneous and they all pop out at once, there is no way to stop them coming out. This is a problem because, it doesn't register new units added as anything else. So if you hit the eject button and start moving out, but then want to pack up and move along, the new units you add will keep popping out, so no matter how many times you try to cram em back in they will keep popping back out. This is a nightmare for larger armies and doesn't feel like good design at all.
Thanks for reading!